I don’t want to take over this thread, but maybe give my old talk transcript a quick look. In brief, LÖVE is not perfect but it’s available now and (along with a few other things, but just focusing on it here) has many good attributes while we come up with something better. It does do stuff I don’t understand or use yet, but it’s only 5MB so the “bloat” seems bounded. I didn’t realize this when I started using it but its rep on the street seems to be that it has better text primitives than most game engines. I use it mostly for text-based applications and have increasingly been liking having an escape hatch for graphics. My editor supports (just text) copy-paste, and is extremely reliable at this point with a 1200-line core. And lack of releases is a strong point in my book. Lua has very few bugs, and LÖVE has had 3 releases since 2018.
It does require a computer from say the last 10-15 years. Not very power-efficient. Also, zero support for screen readers. I think about that a lot but have made zero headway there.
Anyways, if it seems interesting we should probably take further conversation about it over to the thread on Freewheeling Apps.