The Experience-first Toolbox

11 months ago, I wrote:

Essentially, this demands an information system in which you are only allowed to pick out and imagine upon experience. You are not allowed to assert things such as, “there exist humans A, B, C on the Malleable Systems forum”. You must give an interpretation of your experience for this “existence”.

  • Pick out experience: use a “highlighter” on some experiences.
  • Imagine upon experience: interpret it and link it to some concepts.

Have a look at a program I am making for this.

The rectangles and text are made selectable. You can pick some out as a part of the “pick out experience” step. Next you get the hell out of that app (browser, Element, YouTube, etc.) You interpret the data at your convenience. Create a type for bookmarks, and so on.

The question I want to ask: How far can this go? In my theory, very.

A great deal of software research attempts to unify concepts. The result is not ideal, neither can I imagine it to be. However, we have overlooked experience. Experience, or, I/O, is easier to unify (among people) than concepts. When apps do not give you the option to copy text, you know this does not affect the fact that you have seen the text. The next instant, only the sky is the limit.

cf. History as a First-class Citizen
cf. Nonlinearity, or, Can Operating System Be Liberated from the von Neumann Paradigm?