Thesis by ptchernavskij (2019)
The contemporary landscape of interactive software operates as a “designer-knows-best” model that gives users very few opportunities to change their software or to make different pieces of software work together as they see fit.
I introduce malleable software as a design vision that reconstructs the goals of tailorable systems with pluralism as a guiding value. Malleable software is made up of interface elements untangled from the closed worlds of apps, which can be developed by different authors and (re-)combined by end users.
- suggesters: jryans
- curators: jryans