Kooltool

Tool by candle (2014, last updated 2017)

kooltool is simple tool for making cute scrappy games. kooltool lets you build tile-based worlds that you edit in a “what you see is what you get” manner. there is support for very simplistic (for now) scripting of the characters

I’ve been kinda calling tools like Kooltool “immersive editors” where they never obstruct the view of what you are building and have You (the user) within the world you are building. A major friction for me when building interactive things is the separation between my art tools, my level building tools, and my scripting tools. Each is usually separated in some way or they represent a “switching” of modes. One example of that is how Decker’s code editor blocks the view of your card. Turning on x-ray mode only shows you the outlines of widgets and not the whole card.

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For the record, it’s very possible to build contraptions in Decker which “flatten” script editing into the same view as assembling or interacting with cards. For example, this scriptViewer I wrote for some of the interactive documentation:

scriptviewer

Yeah, there’s lot of cool things like that. I never got deep into decker from a catastrophic first experience with the tool. However, I feel the default presentation of a tool is vital compared to building work arounds. I’m not a fan of how many modals, dialogues, and popups it takes to use decker out of the box. It’s far to distracting of a default workflow for me.